Mecha(or mechs) are 7 foot power suits, that the humans use to fight the opposition. WIthout the suits, a human is helpless, and can die easily. There are 3 basic mechs every human starts out with.
Close-Range
Mid-Range
Long-Rangebut as you rank up, one rank up = one mech
Flight-Suit (Private Rank)
Light-Suit (General Rank)
Heavy-Suit (Commander Rank)Every human (of certain rank) has every type of mech suit in the armory, but only ONE SUIT PER BATTLE!!!
Melee Weapon
Energy Dagger - small, short range melee weapon but can attack very fast
Energy Sword - medium range weapon, very balanced, good for blocks and parrys
Energy Spear - long ranged weapon, slow attack, good for deflection
Medium-Ranged Weapons
Plasma Repeater - Full Auto, energy gun. Short range
Plasma Rifle - Tri-Burst fire. Auto-reolad system, long range
Long-Ranged Weapons
Plasma Sniper - long range, single action, huge bullet penetration. Scope
Beam Cannon - long range, laser beam launcher. Must reacharge (1 post) after use, takes (1 post) to charge
Heavy Weapons
Plasma Cannon - fires energy shells at high velocity. Explosion upon impact, 2 post charge, 1 post cooldown
Heavy Plasma Repeater - long range, full auto. Bullets as strong as plamsa sniper, but have a 1 post cooldown, most for spraying
Blast Beam - high energy laser beam. Laser's width is that of a two story house, and can move according to the user, very slow moving. 3 post charge, 1 post cooldown. Great Damage
Blast Barrier - huge shield, good for covering a big area from damage. Can withstand any attacks, but can be damaged by awakened attacks
**NOTE** at a cooldown or charge, your mech is unable to move
IMPORTANTBullets do not do much damage. Their more for keeping someone away from your mech. But of course they can still do damage. Long range weapons only good for covering or in wars for NPCS!! long range weapons need to lock on, almost impossible for a real player. Heavy weapons do most damage, though they are highly inaccurate. More for explosive damage to knock opponents away
Close-RangeThis mecha suit is very fast, agile, and strong. But it lacks a great deal of defense. Can only have 1 melee weapon
Mid-rangeThis mecha suit is a good balance between speed, strength, agility, and defense. Can only have 1 melee weapon, and 1 mid range weapon. Choice for main army
Long-rangeSlower, less agile, or strong. Great range, defense is normal. One long-range weapon, one melee
**RANK MECHA**
Flight-SuitMecha is the only one that can fly. Speed is high, defense is low, agility high, the rest are normal. Can have only 2 weapons, excluding heavy
Light SuitThe fastest mecha. Speed is unmatched, but very fragile. Can have dual melee weapons
Heavy SuitThe most powerful mecha. Very slow, no agility. Veyr high strength, defense, and range. Can only have 1 heavy weapon, and 1 long range weapon.
Master Mecha
Every human has one origanal mecha, it is the fusion of only TWO types of mecha suits, and can have only THREE weapons
**NOTE**
The master mecha must be called in to use, and it takes 5 posts (your posts) for it to come in. Though very powerful it retains the weakness of the mechas it is fused with.